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Most D&D campaigns stop before any characters reach this level in D&D. Some stop because of outside forces such as scheduling conflicts or interest, but others are cut short by the GM because high levels are overpowered. This creates issues in arranging combats and even encounters with NPCs.
The people of the world know these characters. If they have reached level 20, they are world renowned at what they do, nearly celebrities (some have even saved the world from complete destruction). These NPCs will have some shock and awe when they walk through their town, provide free lodging and meals, ask for blessings on their children, and possibly hold celebrations. This can slow down any session if you take it too extreme. I skip all of that. Typically, when I let players use a level 20 character it will be for a one-shot. This means we have no time for antics, we go straight to the issue. Mainly, I have to be prepared for combat. Planning monsters and their environments can be overwhelming. I cannot rely solely on challenge ratings or formulas provided to do this. I have to take a look at the characters, know how many times and how hard they can hit, what kind of spells are going to be cast, special abilities that could insta-kill my bad guy, etc. Look through what monsters are available to me and possibly adjust them for the inevitable fight. Unfortunately, I am a forgetful person. Once things are in motion, I tend to lose track of the lair actions, legendary actions and resistances, on-going battle effects and more. This does make it easier for my players to take out my monsters, but as long as they are still having fun it’s worth it to me. (Holding up a glass) Here’s to another high level one shot in the books (clink)! One of these days, I’ll remember all the stuff…or not.
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AuthorJodie Archives
October 2025
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