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Wide-eyed and knees knocking, I have stepped into a new genre. It wasn’t until recently that I began to explore other systems and settings. Now that I have, a whole new world has opened up to me. I found out that star systems, supernatural mysteries, and blaster pistols are fun!
The scariest part of running a game in a new genre is my lack of familiarity with it. Futuristic era in a real-world setting makes me nervous. I’m bound to get names and places wrong, and with years of lore already built by others, I’m going to get that wrong too. I will be using the names of corporations (and their leaders) in ways I am sure do not make sense to one deeply embedded in the history of this world. To that I pre-emptively say “Sorry.” With that said though, as all advice I give fellow GMs, this is my world. It will be my Seattle they are exploring, my corporations they encounter, and my villains they will defeat (I can say that confidently, we all know how I roll). I want to build a story my players can walk away from satisfied, not add to the history of an existing world. Wish me luck, and feel free to offer advice. Just know that I will be doing my best to make an enjoyable, unforgettable story for my players…not to add to the canon of Shadowrun.
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AuthorJodie Archives
October 2025
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