"An Unquiet Night"
GM - Rhonda Rehmke, Dungeons & Dad Jokes
The adventurers are cold, wet, and exhausted. With nightfall quickly approaching, they search desperately for somewhere—anywhere—to escape the relentless weather and bed down until morning.
Through the rain and gathering darkness, they stumble upon the crumbling ruins of a long-forgotten respite. Time has nearly reclaimed the place, but enough of its stone walls and roof remain to offer shelter from the wind and snow. After days on the road, it seems like an unexpected stroke of good fortune: a dry place, a little warmth, and perhaps even a chance to finally rest.
But places are rarely forgotten without reason.
As darkness settles over the ruins, the adventurers may discover that something still remembers this place.
They have found enough protection from the elements to survive the night...
But will they survive what waits inside?
"After the Adventure"
GM - Rhonda Rehmke, Dungeons & Dad Jokes
A group of aging adventurers come out of retirement to aid the city in recovering a stolen artifact. The antics and mayhem start from the very beginning as the adventures make their way to city's center.
Fun and laughter are sure to ensure as you meet unusual obstacles along the way. Are you up to the job or are all your heroic stories just that....Stories.
The Twisting Cave of the Pale One
Long ago, the dread pirate Red Maria hid one of her treasure hoards inside a booby-trapped cave. Since then, a drove of albino stingbats have taken roost inside it. Who will brave the halls of pale death to claim the forgotten treasure?
The Walls Have Eyes
A quick trip to the Witch's Cottage for so healing herbs, but it
turns into a little bit more than expected when the witch can't be found.
Strange things are happening inside this cottage,
are the adventurers up for it?
"Memento Mori - Memento Vivere"
Remember you will die - Remember to live
GM - Rhonda Rehmke, Dungeons & Dad Jokes
You have set out on a journey to the west on the other side of the great river. A strange old man offers to take you across for coin so you step aboard his boat and head out into the fog ridden water.
Journey with me to lands unknown for an adventure that will leave you teetering on the edge.
Remember you will die - Remember to live
GM - Rhonda Rehmke, Dungeons & Dad Jokes
You have set out on a journey to the west on the other side of the great river. A strange old man offers to take you across for coin so you step aboard his boat and head out into the fog ridden water.
Journey with me to lands unknown for an adventure that will leave you teetering on the edge.