Several people find it more comfortable to play via email, text messengers, or even Discord. These are “Play-by-Post” types of games. Text based and often slower, they can be valuable in learning a bit more about role play. I am involved in a few.
I have run three campaigns in this manner. One fizzled out pretty quickly unfortunately, but the other two are still going. I enjoy weaving a story and find it easy to go back through the posts to ensure consistency. I can take my time to answer, or direct the next scene. Sometimes it will take a while to run through several scenarios to pick the most optimal one for the players. I have time to process my thoughts and gauge my reaction, since it is not real time. The biggest downside to this type of game is the length of time between posts. Though it can be helpful for me, if I take too long the other players will get bored or lose interest. If one takes a good chunk of time off, everyone can forget what is happening and have to take time to read up on the campaign. If you are involved in a Play-by-Post game, when it is time for you to submit something do so in a reasonable time. Posting within 24 hours is generally preferred, unless otherwise discussed and accepted by others. If you decide to jump into one, remember these progress slower than an in-person game. It may take several weeks to get through the same amount of action as one session around a game table. Do not be discouraged! If this is your preferred method of play, do it. Much of the same benefits you receive through real-time gaming can be gained through play-by-post. You might even learn a little more as you take the time to work out several options before choosing the one you find best.
0 Comments
Leave a Reply. |
AuthorJodie Archives
March 2025
Have a question you would like the GM to give her thoughts on?
|